Cybergothic the uncanny acculturation
of the internet
by Bryan Alexander
After years of patient development in a time of occasional
wars, an architecture created by the command of a military-industrial complex
alters its character. Spaces designed to resist assault become screens for the
imagination, haunted by projected fears and desires. The outside world treats
these places with a mixture of contempt and craving, peopling them with its
demons, rebels, tyrants, and alter egos.
This description deceives. It outlines both the Gothic
tradition in British literature and the popular imagination of cyberspace. The
echo of the former in the latter suggests our society dreaming ancient
nightmares on-line, resurrecting the Gothic in cyberpunk fiction and in
everyday acculturation.
During the eighteenth century, immense military
fortifications covered Europe. The height of military thinking around 1700,
each complex bastion embodied a mix of terrific power with the best scientism
of the Enlightenment. Armies relied heavily on fortifications for supply and
protection; in turn, campaigns focused on besieging and defending endless
arrays of walls and lines. However, as the eighteenth century progressed
leaders and thinkers of war sought new directions for battle: fluidity, not
stasis; campaigning in depth, rather than by onion-like layers of slowly peeled
forts. By the 1790s and the energetic warmaking of the French Revolution and
Napoleon, fortifications had been de-emphasized, underfunded, occasionally
maintained. Brooding over a changing Europe, these walls of power became
symbols of obsolete orders, grounds for ghosts and tyrants, spaces of the
imagination we now call Gothic. Ann Radcliffe, Matthew Lewis, William Godwin
published best-selling novels in this crumbling vein, establishing a horrific
genre that, like one of its characters, lives far beyond the duration of a
single human life, unnaturally
but uncannily. American authors, starting
with the underrated Charles Brockden Brown and on to Edgar Allan Poe, lacked
such ready-made architectural nightmares in North America. Brown, Poe, and
subsequent others made do, inventing new spaces and investing old ones as local
Gothics: haunted houses, labyrinths, European buildings abroad, and the
nightmarish, industrializing city.
Scan forward to the twentieth century, an epoch that
alternates between filming and living Gothic terrors. The popular culture of
computers appears in the intermix between science fiction and war, electronic
brains and ENIGMA. By the century's end, however, sci fi shaded into horror.
The growing internet became, by the 1980s, not the cold place of mathematics
but a dark land of sex-crazed stalkers1,
anarchist hackers threatening to undermine civilization, and a free space on
the verge of old-fashioned state-run tyranny. ENIAC, geeks and HAL gave way to
cyberporn, Mitnick and Senator Exon. Time magazine most famously (or
notoriously) established the internet as sexual subterranean with its 1995
cover story, featuring a "modern-day Marquis de Sade" and "images that can't be
found in the average magazine2.
But information architecture began to resemble Gothic towers
in the fiction of the late 20th century. Ridley Scott created a
spacefaring haunted castle in Alien (1979), dominated by monsters of
pure sexual terror, ichor-spouting creatures, and a family secret: a murderous
and tyrannical computer named Mother. William Gibson's Neuromancer
(1984) created another haunted castle in orbit. The Freeside "fairy tale
castle"3 is invaded by a dead/alive hacker and a
team of quite monstrous heroes. Gibson's crowning achievement is a cyberspace
dominated by brooding towers of power, like the opening shot of Scott's
Blade Runner (1982), haunted by inhuman tyrants, imprisoned innocents,
and ancient secrets. Most recently, the key plot in Neal Stephenson's immense
Cryptonomicon (1999) turns around the discovery of a set of overlapping
family secrets centered on a WWII fortification, a site of torture and hidden
treasure buried deeply underground
the Crypt.4
The cultural roots of Gothicizing cyberspace do touch on
aspects of the internet's history. Like Gothic fortifications, the internet
appeared as a military project. In 1968 the Pentagon, fearing information
decapitation by Soviet attacks, ordered a Boston computing firm to create an
information-sharing system that could survive the devastating opening shots of
nuclear war. Within two years, and coinciding precisely with the peak of the
American war in Vietnam5, BBN created ARPANET
and what rapidly developed into a new space for communication and imagination.
Although sometimes populated by Wumpuses and programmed in an America far from
the Cold War's front lines, nascent cyberspace did carry the imprint of war.
Redubbed DARPANET (D for Defense) by a Reagan administration reheating the cold
war, the networks served the information needs of defense well: archiving plans
and logistics, file-sharing for military research. Protecting the network
became linked with national defense, most famously in fears of hackers entering
NORAD, best seen in fiction with the 1983 film WarGames. The internet's
nature as information architecture was also a structure for defense.
As the 1980s' new Cold War peaked, then undid itself, the
internet spread through email, BBSes and Usenet, FTP and Gopher. This network
of networks created a cultural space with few precedents. Early radio offered
an example of creative communication technology rapidly growing, then organized
by business and state power; unsurprisingly, many responses to the internet
thought (however inaccurately) in broadcast radio terms. Citizens' Band (CB)
radio crested and faded too quickly to leave much of a cultural presence, save
for a legacy of anarchic banter and free-floating names. The rise of mass print
media centered roughly on the eighteenth century provided an academic and legal
model, proffering language of and for copyright, publication, and literacy.
But at the same time popular culture reached back to the
Gothic for a cultural model to describe this new space. The genre was never far
removed from the Western mind. Although the classic Gothic era ended roughly
1825-1830, English-speaking novelists have found audiences for deviants,
extreme mental states, monsters and mysterious ruins ever since. The Brontes,
Edgar Allan Poe, Sheridan LeFanu, Robert Louis Stevenson, and Bram Stoker
carried the genre through the nineteenth century, while Flannery O'Connor,
Mervyn Peake, Angela Carter, Patrick McGrath, and Anne Rice have kept it alive
through the twentieth. The film industry picked up the trope from print at
once, as Thomas Edison created a Frankenstein film, and never let go. From
Caligari and Lugosi to Coppola and Tim Burton, the images of the Gothic have
remained an uncannily bright figure in our collective minds.
The dark and haunted spaces of the Gothic worked well to
organize a group of anxieties about networked computers in the popular
imagination, especially as hints and guesses supplanted lived and thoughtful
experience for many. Fears of an unsupervised space where sexual depravity
reigned unchecked, especially terrifying in the age of AIDS, projected well
onto the internet's reality of cybersex. The Gothic's sexual allure, its
creation of narrative spaces for reader titillation and/or exploration,
described with surprising aptness the lonely user at the keyboard, looking for
images and stories of forbidden or inaccessible bodies. Gothic rebels, too,
served as useful models, especially in their threatening aspects. The specter
of socially marginal and destructive hackers, dramatized most famously (and
humorously, unintentionally) in The Net (1995), draws on the mad
geniuses of Mary Shelley's Frankenstein (1818) or Stoker's alien and
revolutionary vampire in Dracula (1898). In turn, pro-cyberspace
activists characterize the net as the prey of obsolete and destructive tyrants,
drawing on the Gothic stereotype of an old, surveillance-crazed, grasping,
tottering, Second Wave but still savage ancien regime. William Godwin's
Falkland (Caleb Williams, 1794), Radcliffe's Inquisition, Lewis'
city-ruling mad monk, Poe's mad Prince Prospero are part of a lineage whose
descendents include, in the cyberlibertarians' rhetoric, Senator Exon, the FBI
of Operation Sundevil, the Secret Service, the Communications Decency Act,
ECHELON and, most recently, the recording industry.
In particular, the Gothic serves as a good cultural screen
for contemporary anxieties about identity on-line. A feature of the horror
genre, and in many ways a weakness, is the rendering of selves as flat and
depthless, haunted by uncanny doubles beyond one's control. Many Gothic
characters are ciphers or stereotypes, figures of concepts rather than complex
explorations of selfhood. Cyberculture recaptures this notion of identity
through several levels. Our models of others through computer-mediated
communication tend to be one-leveled, formed of words in a chat room, exchanges
via email, or posts to a conference, lacking body language, tone of voice, and
even facial expression. The person, the referent behind the discourse remains
obscure - tantalizingly so. The result is an unusual mixture of freedom and
hesitation in communication qualitatively different from everyday life. Within
this space our flattened identities can be duplicated. Hackers may spoof us,
assuming the network features that represent us, as President Clinton was
recently mimicked during a chat session with Wolf Blitzer. Others may use our
identity to act in our name, pretending to be us: the return of the
doppelganger.
This confluence of Gothic and cyberculture has developed
into a formal synthesis with several cultural artifacts. The long-running
television series The X-Files oscillates between these two poles
steadily, eliciting common threads. From haunted office buildings, American
backwoods Gothic, and vampires on the one hand, to virtual reality hauntings,
hacker paranoia, and uneasy cyborgs on the other, Chris Carter has fully
reconstructed the Gothic in the modern imagination. An out of date and
reactionary national defense network maintains hideous family secrets,
modifying flat characters into monsters, while antiauthoritarian and rational
rebels threaten to bring the entire edifice down in a democratic, demystifying
eucatastrophe. Out of this blend emerge older themes: faith opposed to reason,
problems of a marginalized white underclass, the precarious global power of a
technocratic elite. Another and parallel synthesis is attempted in the
Wachowskis' The Matrix (1999), named after the horrific cyberpunk
version of internet culture. All of humanity is trapped in a lightning-lit
Gothic structure, ideologically covered in the best horror-story fashion by a
thin veneer of everyday life, opposed only by a group of hacker-subversives.
Once again, older themes emerge from this work: a heroic secret society, the
dialectic of master and slave, redemption through violence. The massive
popularity of this film, coupled with its post-Columbine negative reputation,
argue for the cultural efficacy of the cybergothic.
This synthesis offers little in the way of technological
analysis or prognostication. Instead, the reappearance of the Gothic as one
acculturation of cyberculture offers us insights into contemporary cultural
desires and anxieties as they develop. As dot.com culture increasingly shapes
the internet into a mall analogue, complete with well-lit sites, accessible
commodities, and engaging design, the cybergothic may recede in importance. Put
another way, fears of the on-line uncanny and the fears it represents may boost
the appeal of stable on-line commerce.
b i o : Bryan
Alexander is an Assistant Professor of English at Centenary College of
Louisiana, where he teaches computer-mediated classes on the Gothic literature,
cyberculture, eighteenth century literature, critical theory, and the
experience of war. Through classes on topics ranging from the Vietnam War to
Gothic novels, Bryan has experimented with innovative approaches to distance
learning. Along these lines, Bryan consults on computer-mediated writing,
interdisciplinary studies, and writing across the curriculum. Committed to
exploring computer-mediated pedagogy, he continues to research and write on the
critical uses of computers and teaching in terms of interdisciplinary liberal
arts and the contemporary development of cyberculture. |