reviews:

august
11, 2004
Doom
3
reviewed by Tony Walsh
One
of the most anticipated games in recent memory is finally
here. Can it possibly live up to the hype? Tony Walsh finds
out.
february
25, 2004
Prince of Persia: The Sands of Time
reviewed by Donald Melanson
The original Prince of Persia, created
by Jordan Mechner, was notable for two reasons. At the time,
its graphics were phenomenal, with smoother animation than
had been seen before in a computer game. It was also really
hard.
november
24, 2003
Soul Calibur 2, Syberia, and
Post Mortem
reviewed
by Donald Melanson
We
take a look at a couple of titles on opposite ends of the
gaming spectrum: Namco's much anticipated fighter Soul Calibur
II and two adventure games from Montreal-based developer
Microids: Syberia and Post Mortem.
may
26, 2003
Sega's
Shooters: Rez-isting Orta
Justin
Hall reviews Panzer Dragoon Orta for Xbox.
"I
wasn't inclined to like Panzer Dragoon Orta; I'm not much
for shooters, and I like exploration. But once the game
started I forgot my aversion to linearity. Panzer Dragoon
Orta is eye-slamming: full-throttle fantastic psychedelic.
"
may
05, 2003
Mortal
Kombat: Deadly Alliance
for
Nintendo GameCube
reviewed
by Donald Melanson
Midway's oft-maligned but still popular fighting
game series tries to get some respect by tossing out the
old gameplay and introducing a new, more complex system.
march 10, 2003
Splinter Cell
for Xbox
reviewed
by Jane Pinckard and Justin Hall
There
is something creepily naïve about a game which unproblematically
posits you, protagonist Sam Fisher, as a willing and deathly
efficient tool of an ultra-secret U.S. government organization
in a setting rife with contemporary geo-political machinations.
february
24, 2003
Super Monkey Ball 2
for Nintendo GameCube
reviewed by Justin Hall
Simian
Simplicity and Painful Puzzles. Justin Hall takes a look
at one of the most popular puzzle games for the Nintendo
GameCube.
february
17, 2003
Animal
Crossing
for
Nintendo GameCube
reviewed by Jane Pinckard
Who
says multiplayer has to be simultaneous? The brilliance
of Nintendo's game Animal Crossing is that you don't play
head-to-head with other players.
|
features:
interview:
may 05, 2003
Thinking
Outside The MUD
Ludicorp
CEO Stewart Butterfield on the Game Neverending
Mike
Sugarbaker talks to Stewart Butterfield about his company's
take on massively-multiplayer gaming.
interview:
may
08, 2002
Sid
Meier
Mindjack's David Brake recently sat down with Civilization
series creator Sid Meier in London to discuss games, history,
artificial intelligence, and the future of the Civ series.
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