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Friday, September 02, 2005

The Loud Report: Saul Williams, "List of Demands (Reparations)"
I won't blame you if you're not in the mood - I'm sure not - but since Schlomo made me aware of this track a few weeks ago I've been obsessed with finding it. You can get it at SXSW.com. I have no idea if it's old or new or played out or what, but it's got the power to rebuild something.
:: posted by Mike Sugarbaker, 6:02 PM Comments (2)
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Past Features:

feature: january 26, 2006
The Telephone Repair Handbook
by Mark Pesce & Angus Fraser
In a three-part feature, Mark Pesce and Angus Fraser propose a complete rethinking of a technology that everyone depends on: the telephone.

interview: may 30, 2005
Brooke Burgess: The Mindjack Interview
by Melanie McBride
Mindjack's Melanie McBride recently caught up with Broken Saints creator Brooke Burgess to talk about long form Flash and the way of this Broken Saints warrior.

feature: may 13, 2005
Piracy is Good? How Battlestar Galactica Killed Broadcast TV
by Mark Pesce
In the first part of a two-part article, Mark Pesce looks at how a re-visioned 70s camp classic changed television forever.

feature: may 21, 2005
Piracy is Good? Part Two: The New Laws of Television
by Mark Pesce
In the final part of a two-part article, Mark Pesce lays out some new rules for television, which he says are good for everyone — unless you're a broadcaster.

feature: february 01 , 2005
The Future of Money
by Paul Hartzog
Mindjack's Paul Hartzog examines the changing nature of money and what might be in store for the currency of tomorrow.

feature: november 05, 2004
Cities Without Borders: Digital Culture and Decentralization
by Paul Hartzog
Paul Hartzog rethinks sociologist Saskia Sassen's idea of the Global City and how it may or may not apply to digital culture.

feature: august 31, 2004
Banner Ads Invade Gamespace
by Tony Walsh
What do you get when you cross the world's most measurable medium with the world's most immersive medium? Video games peppered with Internet-style banner-ads. This new method of marketing allows measurable demographic data to be collected from the elusive online gaming community, targeting dynamically-downloaded advertisements at specific demographics. The promise of a new revenue stream is obviously attractive to advertisers and game publishers, but will the idea win over gamers?

feature: july 20, 2004
Multiplayer Gaming's Quiet Revolution
by Tony Walsh
Today's avatars in massively multiplayer environments like Second Life are giving their users the gift of expression and infusing games with something more, soul.

feature: june 25, 2004
Supernova 2004
by J.D. Lasica Reports
Blogging, collaborative work tools and the drawbacks of social software took center stage at this year's Supernova. The third annual tech-in-the-workspace conference — "Where the decentralized future comes together!" — drew more than 150 technology thought leaders, software startup CEOs and other heavy hitters (alas, fewer than 20 of them women) to the Westin Hotel in Santa Clara, Calif., on June 24-25.

feature: may 24, 2004
Will Digital Radio Be Napsterized?
by J.D. Lasica
The Recording Industry Association of America has discovered that digital radio broadcasts can be copied and redistributed over the Internet. The horror. And so the RIAA, the music business's trade and lobbying group, has asked the Federal Communications Commission to step in and impose an "audio broadcast flag" on certain forms of digital radio.

feature: may 17, 2004
Redefining Television
by Mark Pesce
In the earliest days of television, writers like George Orwell in 1984 and Ray Bradbury in Fahrenheit 451 projected television as the instrumentality of a totalitarian future - a monolithic entity dispensing propaganda. And, if any of you occasionally watch Fox News, you can see they weren't that far off the mark. But here's the thing: the monolithic days of television are numbered. Actually, they've already passed - though, as yet, very few people realize this.

feature: april 19, 2004
Linked Out: Blogging, Equality, and the Future
by Melanie McBride
With the mainstream media's interest in blogging at a fever pitch, Mindjack's Melanie McBride takes a critical look at the future of blogging and talks to some of the bloggers trying to shape it.

feature: april 12, 2004
"The killing fields"
Copyright Law and its Challengers
by J.D. Lasica
A profile of Jed Horovitz and his documentary Wilfull Infringement, about his struggles with Disney over copyright laws, and other individuals who have run into similar problems in their creative pursuits.

feature: march 11, 2004
Is Nothing Sacred?
Digital Music for a Digital Age

by Ian Dawe
"Is nothing sacred?" This was the rallying cry, some years back, concerning sampling. Pioneered by the fledgling hip-hop artists, with its roots in music concrete, sampling is the art of extracting snippets of music from other recordings and re-assembling them into a new piece, usually based around some kind of electronic beat. Theft, it was called. Another phrase applied to it was "art".

feature: december 12, 2003
Reunderstanding Movies
by Donald Melanson

Social software is the latest "next big thing" to get technophiles excited and VCs interested. What exactly it is, few can describe. In some respects, it is nothing new at all, but rather a means of connecting and defining previously disparate elements. Mindjack editor Donald Melanson takes a look at one group that has taken this idea and run with it, before the idea ever had a name: film and DVD enthusiasts.

feature: october 29, 2003
12 Variables for Understanding Online Communities
by Andrea Baker and Bob Watson
This article is an attempt to discuss some of the qualities that define virtual communities. It is a work in process, an exploration. The twelve variables we've selected are most likely not all that exist, just the ones we find most important in our thinking right now. These variables struck us as important ways in which communities are differentiated despite the type of software chosen to carry a given community.

feature: october 29, 2003
Deconstructing Knowledge
by Nicholas Carroll
"I was puzzled the first time I read about "knowledge management." How can you manage knowledge -- much less shuffle it around an organization -- when knowledge is a construct in an individual mind? People in information science and neurobiology were of the same opinion: you can manage information, but not knowledge. Knowledge is something that lives between your ears. It has to be reduced to information to be organized, stored, and transmitted."

feature: september 18, 2003
The Myth of Fingerprints
by Ian Dawe
Mindjack's newest contributor, Ian Dawe, examines the history of identification technology, from passwords to fingerprints to DNA.

feature:
The Trouble with e-Voting
by Sarah Granger
e-Voting is one of those things Iíve been dreading for several years. Since it first became a technological possibility, the thought of all of the security risks involved has been swarming in my head like a hornetís nest. On the surface, it sounds like a beautifully democratic thing Ė each person anywhere in the world just needs to get him or herself to a computer in order to vote. But when one puts together the current legal ramifications and the technological flaws, itís actually rather scary.

gear:
Have iPod, Will Travel
by Raffi Krikorian
Raffi reviews the iTrip FM Transmitter for the iPod from Griffin Technology.

Reloaded: The SimMatrix
Bryan Alexander on The Matrix Reloaded
A sequel to The Matrix faces a series of challenges. It must satisfy, then exceed its audience’s appetite for imaginative fight scenes. It needs to work with the science fiction concept of split-level reality, going further without undoing the premise. Fidelity to an ambitiously defined alternate world isn’t crucial, yet – unlike the situation of the Star Wars and Lord of the Rings movies. However, a sequel is bound to plumb the first movie’s underworld of technological fear and cultural theory riffing. The Matrix: Reloaded attempts all of these, but diffuses, throwing itself into an open, unsettled finale

feature: may 26, 2003
Taste Tribes
by Joshua Ellis
Josh examines the online, interconnected groups of people that you turn to for advice on music, art, fashion, books, etc., and the broader implications of these taste tribes.

interview: may 05, 2003
Thinking Outside The MUD
Ludicorp CEO Stewart Butterfield on the Game Neverending
Mike Sugarbaker talks to Stewart Butterfield about his company's take on massively-multiplayer gaming.

feature: march 21, 2003
The State of Digital Rights Management
Bryan Alexander reports from the Berkely DRM Conference.
In February the Berkeley Center for Law and Technology held a conference to demonstrate and push the limits of DRM. For a sunny weekend in northern California, representatives of computer science, entertainment, media companies, Congress, the FTC, European copyright law, and the occasional cypherpunk, offered their versions of DRM, while holding each other's notions up to fierce scrutiny.

culture: march 21, 2003
Two Degrees of Separation
by Sarah Granger

In an entirely unscientific study, Sarah examines the uncanny social connections that sprout from the Silicon Valley populus.

books: march 10, 2003
More Machine Than Flesh
by J. Johnson
A review essay of Rodney Brooks' Flesh and Machines: How Robots Will Change Us.

feature: february 17, 2003
Spinning the Web
by Nicholas Carroll
"Online reputation management" is reminiscent of the political term "spin control." But the Internet is not traditional media, and opportunities for controlling one's reputation are quite different – in theory unlimited, but in practice limited by an almost inherent lack of focus, and the countervailing weight of mainstream media.

feature: november 04, 2002
Inside The Internet Archive
by Doug Roberts
Tucked away in one of the seediest neighborhoods of San Francisco is a roomful of over two hundred computers with a terabyte of data stored on every three.

interview: october 28, 2002
The Transmetropolitan Condition
An Interview with Warren Ellis

by Melanie McBride
There has never been a better time to read the work of comic book legend Warren Ellis. From the formulaic pornography of news coverage to the on-going ineptitude of our world "leaders", Ellis delivers an intelligent and savagely funny antidote to global idiocy. The creator of Transmetropolitan, Planetary and Global Frequency talks to Mindjack about his work, our times and the future.

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