Monday, October 31, 2005
Mindjack's Vital Horror
Just in time for Halloween, Mindjack's film section has launched its first big special feature: Vital Horror: 20 movies for the strong-stomached and open-minded.
Friday, October 28, 2005
The Loud Report: Metric, "Monster Hospital"
I had a big long post written about this song, about the complexity I heard in the lyrics about activism and anger, and how I might be projecting all that, and about how the band seems to have kept everything that was charming about the unfocusedness of their last album while slicing through the rest with a hot knife, and then my browser crashed, and I listened to them go "bam chicka bam chicka boom boom boom" again, and you know, it really doesn't seem all that important anymore.
Wednesday, October 19, 2005
SIRIUS co-branding in latest Tony Hawk Game
Tony Walsh brings up an interesting point in his post on the integration of the SIRIUS brand in the latest Tony Hawk Game. With so much advertising in games these days, why aren't they cheaper?
Friday, October 14, 2005
The Loud Report: Goblin C**k, "Stumped"
You like Pinback, right? Course ya do. But sometimes, you secretly wish that they just... rocked a little more. Right? Don't blame you. Happily, despite its silly name and NSFW cover art, the latest in Pinback co-conspirator Rob Crow's herculean list of side projects is actually subtle and enjoyable - just metal enough. That is, if "Stumped" is any evidence. Enjoy!
Monday, October 10, 2005
Comments temporarily disabled
Not that there was a lot to begin with, but we've disabled comments on Daily Relay until we get our little spam problem sorted out. We have, however, enabled backlinks, so you can see what other blogs are linking to a particular post.
Friday, October 07, 2005
The Loud Report: Kim Hiorthoy, "Live Shet: Track 5"
So, thing about Pandora is, it sort of works. Feed it one or more songs (or artists) and it will merrily find you more things it thinks are similar. It will do this forever and ever and call it a radio station. This is a little scary and pretty great. But! Not everything it considers musically similar is going to be a gem, unless you pick your starter very carefully. When I chose Aphex Twin I got more than a measure of bad trance music. (Yes, there is another kind.) But I also discovered Kim Hiorthoy, an artist, graphic designer and electronic musician from Norway who will indeed remind you of Aphex through sheer, compulsive, fightin' musicality. Trouble with finding music on Pandora, however, is that sometimes, you can't turn around and find it as a free MP3. But! Bleep will hook you up for pocket change, and its Flash-based player will let you "drop the needle" indefinitely and hear the whole song a chunk at a time. As noted above, try track 5 of this "live" record, which is a bit peppier than the more abstract studio stuff.
Thursday, October 06, 2005
AOL Buys Weblogs Inc.
As PaidContent.org first reported last night, America Online is buying Weblogs Inc., the blog network founded by Jason Calacanis and Brian Alvey. From the press release:
Weblogs will become a wholly-owned, stand-alone subsidiary of AOL. It will operate with full editorial control and independence.[Disclaimer: I'm a contributor to Engadget, which is part of Weblogs Inc.]
AOL members and visitors to AOL.com will be provided with access to Weblogs' content in a number of areas. Links to Weblogs' 85 unique blogs will be seamlessly embedded and integrated across the AOL service, such as the Personal Finance Channel, the Autos Channel, the Travel Channel, the Games Channel, the Television Channel, and at AOL News - among others. Weblogs content will also be integrated within AOL, Inc.'s network of properties, such as Moviefone, AOL Music and Netscape. On AOL.com, visitors will be able to connect to Weblogs via the 'LiveWeb' and 'People Connection' links on the homepage.
Wednesday, October 05, 2005
Yahoo Acquires Upcoming.org
Andy Baio announced yesterday that Yahoo has acquired Upcoming.org, the events planning site he launched two years ago. On the Yahoo Search blog, Paul Levine said that "In just a few years, most of it spent on nights and weekends, the Upcoming team has built an excellent site with a loyal and growing following. Now that theyíve joined Yahoo!, together weíll build a social events platform that will integrate with our existing events offering and other areas of Y!, and will continue to support all web users in an open, participatory way."
to our RSS feed:
january 26, 2006
Telephone Repair Handbook
Mark Pesce & Angus Fraser
In a three-part feature, Mark Pesce
and Angus Fraser propose a complete rethinking of a technology that
everyone depends on: the telephone.
may 30, 2005
Burgess: The Mindjack Interview
Melanie McBride recently caught up with Broken Saints creator Brooke
Burgess to talk about long form Flash and the way of this Broken Saints
may 13, 2005
is Good? How Battlestar Galactica Killed Broadcast TV
by Mark Pesce
the first part of a two-part article, Mark Pesce looks at how a re-visioned
70s camp classic changed television forever.
may 21, 2005
is Good? Part Two: The New Laws of Television
by Mark Pesce
the final part of a two-part article, Mark Pesce lays out some new rules
for television, which he says are good for everyone unless you're
february 01 , 2005
Future of Money
by Paul Hartzog
Paul Hartzog examines the changing nature of money and what might be in
store for the currency of tomorrow.
november 05, 2004
Without Borders: Digital Culture and Decentralization
by Paul Hartzog
Hartzog rethinks sociologist Saskia Sassen's idea of the Global City and
how it may or may not apply to digital culture.
august 31, 2004
Ads Invade Gamespace
by Tony Walsh
do you get when you cross the world's most measurable medium with the
world's most immersive medium? Video games peppered with Internet-style
banner-ads. This new method of marketing allows measurable demographic
data to be collected from the elusive online gaming community, targeting
dynamically-downloaded advertisements at specific demographics. The promise
of a new revenue stream is obviously attractive to advertisers and game
publishers, but will the idea win over gamers?
july 20, 2004
Gaming's Quiet Revolution
by Tony Walsh
Today's avatars in massively multiplayer environments like
Second Life are giving their users the gift of expression and infusing
games with something more, soul.
june 25, 2004
by J.D. Lasica Reports
collaborative work tools and the drawbacks of social software took center
stage at this year's Supernova. The third annual tech-in-the-workspace
conference "Where the decentralized future comes together!"
drew more than 150 technology thought leaders, software startup CEOs and
other heavy hitters (alas, fewer than 20 of them women) to the Westin
Hotel in Santa Clara, Calif., on June 24-25.
may 24, 2004
Digital Radio Be Napsterized?
by J.D. Lasica
Recording Industry Association of America has discovered that digital
radio broadcasts can be copied and redistributed over the Internet. The
so the RIAA, the music business's trade and lobbying group, has asked
the Federal Communications Commission to step in and impose an "audio
broadcast flag" on certain forms of digital radio.
may 17, 2004
by Mark Pesce
the earliest days of television, writers like George Orwell in 1984
and Ray Bradbury in Fahrenheit 451 projected television as the
instrumentality of a totalitarian future - a monolithic entity dispensing
propaganda. And, if any of you occasionally watch Fox News, you can see
they weren't that far off the mark. But here's the thing: the monolithic
days of television are numbered. Actually, they've already passed - though,
as yet, very few people realize this.
april 19, 2004
Blogging, Equality, and the Future
the mainstream media's interest in blogging at a fever pitch, Mindjack's
Melanie McBride takes a critical look at the future of blogging and talks
to some of the bloggers trying to shape it.
april 12, 2004
Copyright Law and its Challengers
A profile of Jed Horovitz and his documentary Wilfull
Infringement, about his struggles with Disney over copyright laws,
and other individuals who have run into similar problems in their creative
march 11, 2004
Is Nothing Sacred?
Digital Music for a Digital Age
by Ian Dawe
nothing sacred?" This was the rallying cry, some years back, concerning
sampling. Pioneered by the fledgling hip-hop artists, with its roots in
music concrete, sampling is the art of extracting snippets of music from
other recordings and re-assembling them into a new piece, usually based
around some kind of electronic beat. Theft, it was called. Another phrase
applied to it was "art".
december 12, 2003
by Donald Melanson
software is the latest "next big thing" to get technophiles
excited and VCs interested. What exactly it is, few can describe.
In some respects, it is nothing new at all, but rather a means of connecting
and defining previously disparate elements. Mindjack editor Donald Melanson
takes a look at one group that has taken this idea and run with it, before
the idea ever had a name: film and DVD enthusiasts.
october 29, 2003
Variables for Understanding Online Communities
by Andrea Baker and Bob Watson
article is an attempt to discuss some of the qualities that define virtual
communities. It is a work in process, an exploration. The twelve variables
we've selected are most likely not all that exist, just the ones we find
most important in our thinking right now. These variables struck us as
important ways in which communities are differentiated despite the type
of software chosen to carry a given community.
october 29, 2003
by Nicholas Carroll
was puzzled the first time I read about "knowledge management." How can
you manage knowledge -- much less shuffle it around an organization --
when knowledge is a construct in an individual mind? People in information
science and neurobiology were of the same opinion: you can manage information,
but not knowledge. Knowledge is something that lives between your ears.
It has to be reduced to information to be organized, stored, and transmitted."
september 18, 2003
The Myth of Fingerprints
newest contributor, Ian Dawe, examines the history of identification technology,
from passwords to fingerprints to DNA.
The Trouble with e-Voting
is one of those things Iíve been dreading for several years. Since it
first became a technological possibility, the thought of all of the security
risks involved has been swarming in my head like a hornetís nest. On the
surface, it sounds like a beautifully democratic thing Ė each person anywhere
in the world just needs to get him or herself to a computer in order to
vote. But when one puts together the current legal ramifications and the
technological flaws, itís actually rather scary.
Have iPod, Will Travel
reviews the iTrip FM Transmitter for the iPod from Griffin Technology.
Alexander on The Matrix Reloaded
to The Matrix faces a series of challenges. It must satisfy, then exceed
its audiences appetite for imaginative fight scenes. It needs to
work with the science fiction concept of split-level reality, going further
without undoing the premise. Fidelity to an ambitiously defined alternate
world isnt crucial, yet unlike the situation of the Star
Wars and Lord of the Rings movies. However, a sequel is bound to plumb
the first movies underworld of technological fear and cultural theory
riffing. The Matrix: Reloaded attempts all of these, but diffuses, throwing
itself into an open, unsettled finale
may 26, 2003
examines the online, interconnected groups of people that you turn to
for advice on music, art, fashion, books, etc., and the broader implications
of these taste tribes.
may 05, 2003
Outside The MUD
CEO Stewart Butterfield on the Game Neverending
Sugarbaker talks to Stewart Butterfield about his company's take on massively-multiplayer
march 21, 2003
State of Digital Rights Management
Bryan Alexander reports from the
Berkely DRM Conference.
February the Berkeley Center for Law and Technology held a conference
to demonstrate and push the limits of DRM. For a sunny weekend in northern
California, representatives of computer science, entertainment, media
companies, Congress, the FTC, European copyright law, and the occasional
cypherpunk, offered their versions of DRM, while holding each other's
notions up to fierce scrutiny.
march 21, 2003
Two Degrees of Separation
In an entirely
unscientific study, Sarah examines the uncanny social connections that
sprout from the Silicon Valley populus.
march 10, 2003
Machine Than Flesh
essay of Rodney Brooks' Flesh and Machines: How Robots Will Change
february 17, 2003
reputation management" is reminiscent of the political term "spin control."
But the Internet is not traditional media, and opportunities for controlling
one's reputation are quite different – in theory unlimited, but in practice
limited by an almost inherent lack of focus, and the countervailing weight
of mainstream media.
november 04, 2002
The Internet Archive
away in one of the seediest neighborhoods of San Francisco is a roomful
of over two hundred computers with a terabyte of data stored on every
october 28, 2002
The Transmetropolitan Condition
An Interview with Warren Ellis
has never been a better time to read the work of comic book legend Warren
Ellis. From the formulaic pornography of news coverage to the on-going
ineptitude of our world "leaders", Ellis delivers an intelligent and savagely
funny antidote to global idiocy. The creator of Transmetropolitan, Planetary
and Global Frequency talks to Mindjack about his work, our times and the