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Metal Gear
Solid Metal Gear Solid picks up a few years after the two classic NES games, with the player taking the role of Solid Snake. Despite what at first glance appears to be a simple plot (save the world all by yourself), it is actually a very well thought out and intricate story, perhaps more effectively told than any other console game, due much to the excellent voice-acting and impressive cinema scenes.
I do recommend spending a fair bit of time in the practice mode though, since there are a number of subtleties that take some getting used to. The controls are just about as good as they can get in this type of game, with only the rare occurrence of a camera angle that hinders the view. Like most games that take advantage of it, the analog control stick adds significantly to the game. It also makes the most effective use of force feedback that I've ever seen, I can't think of a better reason to get a dual-shock controller.
However, the story plays a much more prominent role in Metal Gear Solid than in Goldeneye. On the other hand, Goldeneye requires more practice and mastering of the controls and in that sense probably has more replay value. Essentially, these two games are perhaps the best example of what is possible on their respective systems. The only major drawback to Metal Gear Solid is it's length, an experienced gamer will probably be able to finish it in no time, and even a casual gamer shouldn't have much trouble on the medium difficulty setting. But it's a truly amazing game while it lasts and one that should not be missed. |
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The writer of this article welcomes your comments: donald@mindjack.com |