Wednesday, August 17, 2005
Your Personal Data at Your Fingertips
This story could come from the imagination of a screenwriter working on the next James Bond movie, but it's reality. Japanese physicists have found a way to store data inside your fingernails by using lasers. And, more importantly, they were able to read this data by using an optical microscope.
Technology Research News reports that storing data in our fingernails could lead to new ways of authentication.
Of course, data is only available for six months. After that the fingernail has grown and the data has disappeared. Still, the researchers think that such a method could have some practical implementations within three years. Read more for other details and references about this new way of storing data.
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Past
Features:
feature:
january 26, 2006
The
Telephone Repair Handbook
by
Mark Pesce & Angus Fraser
In a three-part feature, Mark Pesce
and Angus Fraser propose a complete rethinking of a technology that
everyone depends on: the telephone.
interview:
may 30, 2005
Brooke
Burgess: The Mindjack Interview
by
Melanie McBride
Mindjack's
Melanie McBride recently caught up with Broken Saints creator Brooke
Burgess to talk about long form Flash and the way of this Broken Saints
warrior.
feature:
may 13, 2005
Piracy
is Good? How Battlestar Galactica Killed Broadcast TV
by Mark Pesce
In
the first part of a two-part article, Mark Pesce looks at how a re-visioned
70s camp classic changed television forever.
feature:
may 21, 2005
Piracy
is Good? Part Two: The New Laws of Television
by Mark Pesce
In
the final part of a two-part article, Mark Pesce lays out some new rules
for television, which he says are good for everyone unless you're
a broadcaster.
feature:
february 01 , 2005
The
Future of Money
by Paul Hartzog
Mindjack's
Paul Hartzog examines the changing nature of money and what might be in
store for the currency of tomorrow.
feature:
november 05, 2004
Cities
Without Borders: Digital Culture and Decentralization
by Paul Hartzog
Paul
Hartzog rethinks sociologist Saskia Sassen's idea of the Global City and
how it may or may not apply to digital culture.
feature:
august 31, 2004
Banner
Ads Invade Gamespace
by Tony Walsh
What
do you get when you cross the world's most measurable medium with the
world's most immersive medium? Video games peppered with Internet-style
banner-ads. This new method of marketing allows measurable demographic
data to be collected from the elusive online gaming community, targeting
dynamically-downloaded advertisements at specific demographics. The promise
of a new revenue stream is obviously attractive to advertisers and game
publishers, but will the idea win over gamers?
feature:
july 20, 2004
Multiplayer
Gaming's Quiet Revolution
by Tony Walsh
Today's avatars in massively multiplayer environments like
Second Life are giving their users the gift of expression and infusing
games with something more, soul.
feature:
june 25, 2004
Supernova
2004
by J.D. Lasica Reports
Blogging,
collaborative work tools and the drawbacks of social software took center
stage at this year's Supernova. The third annual tech-in-the-workspace
conference "Where the decentralized future comes together!"
drew more than 150 technology thought leaders, software startup CEOs and
other heavy hitters (alas, fewer than 20 of them women) to the Westin
Hotel in Santa Clara, Calif., on June 24-25.
feature:
may 24, 2004
Will
Digital Radio Be Napsterized?
by J.D. Lasica
The
Recording Industry Association of America has discovered that digital
radio broadcasts can be copied and redistributed over the Internet. The
horror. And
so the RIAA, the music business's trade and lobbying group, has asked
the Federal Communications Commission to step in and impose an "audio
broadcast flag" on certain forms of digital radio.
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