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             	November 
              12 , 2001 | The 
              aggressive marketing tactics for Windows XP and the Xbox demonstrate 
              that Microsoft wants to control not just your work time, but your 
              playtime, too. 
            "You can," promises the television and print advertising 
              campaign for Microsoft's new Windows XP, released October 25th. 
              The ads show happy people sailing effortlessly through a Windows-blue 
              sky with fluffy white clouds, beaming at PC users below, while Madonna's 
              song "Ray of Light" plays in the background. Meanwhile, 
              the Xbox ads go the route of the teaser, showing nothing but a glowing 
              green orb on an empty white background, while a voice nags us to 
              "Go outside! Get some fresh air!" Slowly, an "X" 
              appears in the middle of the green orb, and the voice admits, "That 
              gets old fast." Taken in tandem, the ads form an intriguing 
              pair: one promises freedom by equating good computing with the great 
              big sky and the outdoors, while the other says, when you're tired 
              of flying around, come on inside to the Xbox. Wherever you are, 
              there X is. But disappointing launch sales for the XP seem to indicate 
              that consumers are replying, "No, we can't" while production 
              and availability 
              rumors and reports of expected 
              billion-dollar losses on the console game system cause many 
              to question the successful debut of the Xbox, scheduled for November 
              15th.  
            	The XP system, which comes in both a Home and a Professional 
              edition, is built on the NT kernel, and promises great stability. 
              No review of the product disputes that XP is a faster, cleaner, 
              better-looking, more reliable system. But no review goes by without 
              also pointing out the considerable limitations that, in fact, curtail 
              the freedoms of the consumer. The most notorious of these is the 
              feature designed to protect the software from piracy, which essentially 
              means you can't install XP on two different machines on the same 
              network without getting an activation code, by phone, from Microsoft. 
              Even when you install XP on one machine, it's possible to change 
              enough of the components into fooling the OS that it's a brand new 
              system, and you may have to reactivate. In short, Microsoft wants 
              to keep a finger in your pie, and not everyone is happy about that 
              idea. Matt Haughey notes in his weblog 
              "If I buy the digital bits that compose a program, I expect 
              that to be the end of the relationship with the company. When I 
              want an update, I'll contact the company, otherwise our transaction 
              is over. XP doesn't allow for that, and instead I'm forced to maintain 
              an ongoing relationship with the company, whether I want to or not." 
             
            	It seems strange in light of the recent lawsuit against the 
              company for monopolistic practices that XP also contains some of 
              the most aggressive bundling ever. The classic example of this was 
              the heart of the complaint brought against Microsoft by Kodak. They 
              were annoyed that the system automatically defaulted to Microsoft's 
              own scanning and digital imaging software, making it harder for 
              consumers to their own or other's products. While the dispute has 
              been settled, Kodak was reportedly 
              less than happy with the outcome. AOL is likewise critical of the 
              Microsoft instant messaging program that comes with XP. The media 
              player that comes with XP rips CDs to a proprietary file format 
              (Windows Media) that, unlike the more flexible MP3 format, cannot 
              be played on other computers without Windows Media Player installed. 
              Yet another problem that may account for sluggish sales is the fact 
              that many computers over two years old cannot handle the technical 
              demands XP makes on the hardware. Is it any surprise that many Windows 
              users are cautioning against getting this system right now?  
            Stability itself, while highly appreciated by Windows 95 and 98 
              users, isn't sexy enough to sell systems. That's why the marketing 
              has focused on what could be considered the thematic opposite of 
              grounded stability: the flights of wild fancy that Windows can take 
              you on. The rhetoric of freedom puts the emphasis on the consumer: 
              "You mix. You edit. You can." It's an oddly naïve 
              ploy, and, as might be expected, prompts cynicism and paradoy. 
              "So, the new Windows XP TV commercials imply that by using 
              WindowsXP, I can fly," notes Cameron Barret of camworld.com. 
              "Yes you can. If I break some bones trying, can I sue Microsoft?" 
              You have to wonder, how stupid does Microsoft think we are? Their 
              advertising is completely without self-consciousness, without self-reflection, 
              and totally without irony - a very slick and sophisticated tone 
              of manufactured innocence. "Monopoly? What's that?" it seems to 
              say. This disingenuousness can't help but rub people the wrong way. 
             
            The marketing for the Xbox is likewise as subtle as a bag a bricks, 
              but the hit-you-over-the-head approach is probably more logical 
              for a game system. In addition to establishing partnerships with 
              Taco Bell and the soft drink manufacturer SoBe, Microsoft launched 
              the first phase of its television 
              campaign this week, a series of short teaser spots. The print 
              ads and the store displays have been around since the end of last 
              month. And this past weekend Microsoft sponsored a series of Xbox 
              launch party events to amp up the hype.  
            It's not just the advertising content that is blaringly overwhelming; 
              the scope of the campaign is staggering. Microsoft has committed 
              $500 million to marketing the console worldwide. That's over twice 
              the PlayStation 2 budget last year. This isn't just about selling 
              games and game systems; it's about actively trying to shut others 
              out of the market. That power play will sound familiar to most of 
              you. But the fact is, there's not getting away from the Xbox, even 
              for the casual gamer. 
            There's no question that the Xbox brand is strong, and distinctly 
              separate from the Microsoft brand (unlike, say, MSN, which to my 
              eye has "Microsoft product" written all over it). It was 
              a wise choice to lift this strategy from PlayStation, because Microsoft 
              had no foothold in gaming before - if anything, the Microsoft brand 
              had been something of a liability. I think the effort has been a 
              success. Take a look at the gorgeously designed Xbox.com 
              the mysterious green orb like an alien world, the smooth, glassy 
              navigation bars, that green which we now identify as "xbox 
              green" - there's not a whiff of Microsoft 
              to taint the experience. 
            	As with XP, the bones of the system itself look great. With 
              a fast Intel chip, an nVIDIA custom-designed graphics processor, 
              and a built-in 10GB hard disk, this console is a powerful mini-computer. 
              That itself is enough to sell the product and make gamers drool. 
              But some console gamers, particularly those who rushed in to buy 
              the PS2 last year, are somewhat jaded about specs. Specs, after 
              all, do not equal great gameplay in and of themselves. Eamon Daly, 
              Director of Web Development and gamer, won't be getting an Xbox 
              this fall: "I own a PS2, and now that the "next-gen" games 
              are really coming into their own on the platform (ICO, Madden, Grand 
              Theft Auto 3), I don't expect development on the Xbox to ramp up 
              to an equal level for at least six months to a year. I mean really, 
              there are so many great games that I don't own, I don't see any 
              reason to switch to the latest and greatest. I'm more interested 
              in the gameplay than the fancy graphics." Max Withers, windows 
              user and sometime gamer, puts it more bluntly: "I've pretty 
              much given up on games. Same thing for the Xbox. If I've learned 
              one thing from my PS2, it's that I'm too old and/or stupid to play 
              any of these fancy new games." 
             	These thoughtful, if cynical, consumers are not the targets 
              of the first wave of Xbox marketing. Robbie Bach, Senior Vice President 
              of Games, explained the strategy  
              atthe Microsoft New York Sales Office this May 
            	"To give you some idea on the target audience, and I apologize 
              for the radiant green, if you look at the starting at launch, mostly 
              the target audience is what you'd call the hard core, a little over 
              six million of them in the U.S.; age bracket 16 to 26, mostly male. 
              You see the types of games they play: sports, action, racing, fighting. 
              You can bet that our portfolio of 15 to 20 games is going to be 
              mostly concentrated in sports, action, racing and fighting at launch." 
             
            It does not bode well for the future of Xbox that Bach had to apologize 
              to the board for the "radiant green". We could, of course, 
              read that apology as a sort of false modesty, a way to point out 
              how damn powerful a color it is. But contrast the Jolly-Rancher-Apple-Green 
              flavor with the sleek elegance of the PS2. When the PS2 came out, 
              it revolutionized console gaming, because it made it cool for everyone 
              to have one, adult men and women as well as adolescent boys. The 
              marketing of the PS2 - gender-neutral and image-centered - was instrumental 
              in opening up the over-26 demographic to console games. Microsoft, 
              like Nintendo, seeks to ride in the wake of PS2's market penetration. 
              By saddling themselves with a candy-colored product, is Microsoft 
              limiting the capability of the Xbox to appeal to a larger audience? 
              Will they be able to shift their marketing successfully if their 
              brand has already come on so strong? 
            The problems facing Microsoft with regard to both the Xbox and 
              XP, taken in tandem, position the company unusually in the respective 
              markets for the products. The XP release has had to overcome a well-publicized 
              legal battle over the ugly and un-American word "monopoly". 
              The strategy was to ignore it, and it may have backfired. Honesty 
              and forthrightness could have changed even Microsoft-haters' tunes 
              to one of grudging respect. But, with very little else to challenge 
              XP in the market, except for other Microsoft products like Windows 
              ME and 2000, XP should respectably, even though initial sales are 
              short of the expectations. The Xbox, on the other hand, is entering 
              a market that recently destroyed the much-beloved Dreamcast. Although 
              the core consumer base is perhaps not as jaded as those who would 
              be the target for the XP, nevertheless it is a highly sophisticated, 
              mercurial group who probably know more about games and gaming than 
              many Microsoft senior officials. The Xbox is going to have to hit 
              the ground running to catch up, and it's not going to be able to 
              rely on locking out the competition to sell more units. The brand 
              separation has, so far, meant a separation of modus operandi 
              as well. But wait and see - will we have to register with MSN Passport 
              in the future to play online games on the Xbox? Will we see a merging 
              of the home and the office as Microsoft extends its reach into every 
              corner of our lives? The future of the X is, eponymously, something 
              of a cipher.  
             
              bio: 
                Jane 
                Pinckard is a slacker and a gamer (as most slackers are). 
                She is saving up her money for the Gamecube. In her spare time 
                she can be found pounding out content for www.umamistunami.com. 
               
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