| 	January 
              28, 2002 | Recently there has been talk of networks and 
              warfare.  It may come as a surprise to some that the US has 
              been actively researching network-centric warfare since the 1990s.  
              One key component of their future vision is network-enabled infantry.  
              Wearable computers are in use right now, providing portable technical 
              manuals for repair crews (see Wearable 
              computers hit the front lines).  The Land Warrior project 
              takes wearable computing to its logical conclusion, linking together 
              components such as a radio system, a rifle-mounted video camera 
              and thermal sight, and GPS (enhanced by a dead-reckoning module 
              that tracks the soldier's movement, increasing robustness and accuracy 
              - see Accelerated 
              Insertion).  Advances in technology since 1996 have made 
              the prototype lighter, accelerating the feasibility of the project, 
              but there is more to this than meets the eye.  There's a corollary to William Gibson's line "The street finds 
              its own use for technology."  So can the military. 
             Significant cost reductions have been made by employing COTS (commercial 
              off-the-shelf) hardware instead of the slower cycle of designing 
              and testing custom hardware.  In addition to leveraging the 
              efficiencies of mass production during the prototype stage, the 
              Army benefits from the faster design cycle in the private sector.  
              Increases in computing power and weight reduction have accelerated 
              a program which had recently been ailing.  The earlier version 
              of the suit got a failing grade from the GAO (General Accounting 
              Office) in 1999.  Currently plans are to start delivery of 
              34,000 production units in 2003, with a blistering design cycle 
              pace anticipating an enhanced prototype every year.  (There 
              is some disagreement between sources on these figures.)  The 
              acceleration in productivity delivered by employing COTS is perhaps 
              analogous to software authors leveraging open source rather than 
              reinventing the wheel.  A system once estimated to cost $35K 
              is now expected to be only $15K in production.  Furthermore, 
              the system is modular, allowing for upgrades as technology advances. 
             The helmet HUD (heads-up display) allows maps to be displayed with 
              relative positions of squadmates, or three-dimensional layouts to 
              be superimposed in their field of vision.  In conjuction with 
              the rifle-mounted camera, the solider will be able to take shots 
              while making better use of cover.  The final version will allow 
              the soldier to spot a target and call in indirect fire. 
             Wearable computing enthusiasts might take a cue from some clever 
              engineering.  The main computer is packed within silicon gel 
              which does double duty as both a shock absorber and a coolant (see 
              LandWarrior).  
              Geeks will be disappointed to learn that the computer runs a custom 
              version of Windows 2000 on a Pentium III clocked at 500 MHz.  
              An 800 MB flash memory drive means one less component involving 
              moving parts (see The 
              Register).  The radio subsystem runs on WinCE.  In 
              theory, costs could be further reduced by turning to open source 
              alternatives such as embedded Linux.  If nothing else, it would 
              put to rest any morbid "blue screen of death" jokes. 
             The weight of the computer equipment is a small fraction of the 
              total.  For instance, the INTERCEPTOR body armor (see SOLDIERS 
              ONLINE - WHAT'S NEW) clocks in around 16.4 pounds (7.5kg), nearing 
              half the weight of conventional armor yet still capable of stopping 
              5.56mm rounds.  Using dual plates, the armor can withstand 
              multiple 7.62mm hits.  For additional protection, they also 
              picked up protective elbow and knee pads, perhaps taking inspiration 
              from rollerblade enthusiasts. 
             The COTS approach may very well have saved the program, as it also 
              allowed for much needed weight reduction in the system; maximizing 
              portability and minimizing bulk in several subsystems was being 
              driven by the needs of mobile computing.  Prior to the use 
              of COTS hardware, the program was nearly cancelled in 1998 (see 
              National 
              Defense Magazine).  Battery technology is one area where 
              the designers anticipate that strides will be made in the next few 
              years. The timeliness of this is crucial, as the advanced batteries 
              are still too heavy in the current prototype. High power density 
              is critical to sustained mission operation. 
             
               
                |  |   
                |  |  The batteries for version 0.6 of the suit are lithium ion cells 
              that weigh 2.4 pounds (1.1 kg) and last for 6-8 mission hours, backed 
              up by a reserve nonrechargable battery for perhaps another 9-12 
              hours.  The physical configuration of the cells apparently 
              adds 20% power density (see Lithium-ion 
              rechargeable batteries from Saft) compared to cylindrical units.  
              Lighter and more powerful batteries are in the works, and will no 
              doubt continue to benefit from advances in commercial battery technology 
              for notebooks and cellphones.  Fuel cells are being investigated 
              for future applications.  Power conservation modes may also 
              be employed. 
             The current vision of the hardware will provide for two models: 
              a soldier system and a leader system, the latter being distinguished 
              by an additional radio, a flat panel screen, and keyboard (see DefenseLINK 
              News: Army Tests Land Warrior for 21st Century Soldiers).  
              The soldier model has one radio, but the information transmitted 
              may include digital feeds.  Soldiers can send video feeds to 
              the leader. 
             The system employs a wireless LAN.  The connectivity is network-centric, 
              apparently in broadcast mode at least within the squad, not peer-to-peer 
              (see DefenseLINK 
              News: Land Warrior Coming to a Grunt Near You).  USB support 
              is provided, presumably to allow for the linkage of mission-specific 
              modules.  Plug-and-play indeed. 
             Further on the horizon is the technology of the JEDI (Joint Expeditionary 
              Digital Information) vest (see CNN.com 
              - Space - Army develops prototype for 'wired' soldier of tomorrow 
              - April 19, 2000), allowing for satellite linkage and even larger 
              scale networking. 
             Nor is the USA alone in exploring advanced technology for infantry.  
              The UK has a program called Crusader 21, and Australia has Land 
              125 (see National 
              Defense Magazine), although their technological foci differ, 
              in part due to differences in intended application. 
             These networking technologies point to a potentially radical reorganization 
              in how infantry coordinates activity, exceeding at least temporarily 
              the capacity to apply it effectively.  Networked combat may 
              empower infantry to unprecedented levels by providing them with 
              sufficient information to make better decisions, rather than suffering 
              tactical information flows being overly constrained by hierarchy. 
              Improved and readily available intelligence enhances situational 
              awareness in combat. Current doctrine is shifting, exploring the 
              possibility of more robust "internetted" command structure (see 
              TRADOC 
              Pam 525-5, Chapter 2). 
             They haven't applied all the lessons they could have from the Internet 
              with regard to network robustness.  Take out a single node 
              on the Internet, and traffic can be diverted down alternate routes.   
              Internet-style redundancy and robustness suggest a slightly more 
              expensive approach of equipping all suits as potential leaders, 
              allowing the squad to retain more of its effectiveness should the 
              leader unit be disabled.  This would also maximize the capacity 
              for individual soldiers to reconfigure their roles should the situation 
              require it. 
             Despite the technological appeal inherent in such attempts at RMA 
              (Revolution in Military Affairs), we must also bear in mind the 
              human element in warfare and avoid technofetishist tunnel vision 
              (see The 
              Revolution in Military Affairs: Forword and Summary). We are 
              a long way off from fully automated warfare in the style of the 
              Terminator movies, and that is probably better than the inhuman 
              alternative. 
             [As an exercise in Internet OSI (open source intelligence) gathering, 
              all source information was obtained from the Internet with the assistance 
              of conventional search engines. There was some disagreement between 
              sources regarding some specifications, but this can be at least 
              partially explained by the evolutionary nature of the project specifications.]
             
               Bio: 
                   Jim 
                Lai is currently a senior programmer. His first encounter 
                with computers was around 1980. Since then he has developed many 
                geekly talents and skills in his quest to be a modern day Renaissance 
                man. Still not King. His physical presence is located in Toronto, 
                Canada. |